Example
Now that you understand these concepts separately, let's show you how they all work together.
Steve is a first-time users on your game. He originally arrived to your game site from a post he saw about how great your game is. While he was on the site he downloaded the game and signed up. He Immediately fell in love with the game and purchased the Battle Pass the game had offered. He later on start the game and completed the first level of the game.
Steve
Visited Sited
Returning: No Referrer: https://gameblog.com
User Signed Up
Session UUID: 3ea50ebf-0f4c-4238-b2a7-d6683e37e7c9 Operation System: iOS
In-App Purchase
Item Category: Battle Passes Item Name: Season - 1 Gold Pass Item Price: 5.99
Level Started
Session UUID: 3ea50ebf-0f4c-4238-b2a7-d6683e37e7c9 Level Name: Level 1
Level Completed
Session UUID: 3ea50ebf-0f4c-4238-b2a7-d6683e37e7c9 Level Name: Level 1
So, to wrap up this section. You can trigger any number of events for a specific user and assign any number of properties. All events and properties assigned to that user or users can later be used to segment users based on their behaviors and actions.
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