Example

Now that you understand these concepts separately, let's show you how they all work together.

Steve is a first-time users on your game. He originally arrived to your game site from a post he saw about how great your game is. While he was on the site he downloaded the game and signed up. He Immediately fell in love with the game and purchased the Battle Pass the game had offered. He later on start the game and completed the first level of the game.

PersonEventsProperties

Steve

Visited Sited

Returning: No Referrer: https://gameblog.com

User Signed Up

Session UUID: 3ea50ebf-0f4c-4238-b2a7-d6683e37e7c9 Operation System: iOS

In-App Purchase

Item Category: Battle Passes Item Name: Season - 1 Gold Pass Item Price: 5.99

Level Started

Session UUID: 3ea50ebf-0f4c-4238-b2a7-d6683e37e7c9 Level Name: Level 1

Level Completed

Session UUID: 3ea50ebf-0f4c-4238-b2a7-d6683e37e7c9 Level Name: Level 1

So, to wrap up this section. You can trigger any number of events for a specific user and assign any number of properties. All events and properties assigned to that user or users can later be used to segment users based on their behaviors and actions.

Last updated